Long Lost but Home Again Ck2

Loot.png Pagan and Hindu rulers, tribal and nomadic rulers of any organized religion, along with certain cultures, may raid enemy provinces without bothering to declare state of war. Bringing home loot can be a major source of wealth and prestige.

Whatever province on the map can be raided (barring relationships or settled charlatan - run into below) all the same you won't go Province Loot (i.e. golden - shown as an orange bar in the province view) and Prestige unless the province is either:

  • a neighbouring province (adjacent to your demesne or your vassal's demesne). Y'all become the Province Loot and Prestige immediately.
  • a province where yous have ships in adjacent waters. The Province Loot and Prestige will be transferred to the armada, and will exist added to your treasury when the armada docks.

If you raid a province without either of the to a higher place requirements, you will get no gold if you successfully siege downwards a holding, but you tin still get prisoners to bribe every bit well as artifacts.

For an army to raid, it must exist set to a "raiding" stance before it leaves your territory. Armies can simply enter this stance while y'all are at peace. As long every bit you remain at peace, looter armies simply toll 10% maintenance.

Cultures, Religions and Government types which can raid

You can raid if you fulfill one of the three conditions beneath:

  • Government: Tribal Tribal government.png and Nomadic Nomadic government.png rulers can raid
  • Faith: Hindus Hindu.png and most Pagans can raid, except Aztec, unreformed Zun, Hellenic, Generic pagans and Holy Fury.pngreformed pagan faiths with the Peaceful nature. Reformed pagan faiths with other natures can raid even if the unreformed faith could not.
  • Culture: all Altaic, all Tibeto-Burman, Hungarians (Magyar), Nahua (Aztec), Norse (not other Due north Germanic), Berber (not other Standard arabic), Nepali (not other Indo-Aryan), Daju (not other East African)

However, vassals who are eligible to raid must besides have a height liege who is allowed to raid, or they will exist unable to do so. The vassal and tiptop liege practice not need to have the same reason they tin raid, nor does a vassal's direct liege need to be eligible. For instance, an Anglo-Saxon Catholic Tribal Chief under an independent Anglo-Saxon Catholic Feudal Duke may not raid, only that same Primary would be allowed to raid if that aforementioned Duke were in plough a vassal of a Norse Catholic Feudal King.

Raiding and relations

You can raid anyone who is not your liege, your vassal or your tributary/suzerain. For instance, nomad vassal clans may raid each other. If your vassal raids y'all, you can imprison him without tyranny. (Do not be misled by the tooltips "Rulers can raid infidel neighbors for boodle" and "Can raid overseas with ships". These refer to AI beliefs; players tin can likewise raid co-religionists and can e'er employ ships to back up raids.)

Raiding a realm makes you lot hostile for 180 days (from the last raiding). All rulers count-tier and to a higher place who command holdings in the county will accept the opinion "Pillaged my Lands: -40" for the aforementioned time period.

You cannot raid a county if you accept a non-aggression pact with the top liege or any of their vassals who control the county. Truces, however, do non prevent raiding.

Vassals don't heed if their troops are raised for looting (only while sieging). Vassals will be aroused for each threescore days when their troops are moving or when their troops are annexation complimentary loot after all holdings accept been sacked.

Raiding and Settled Adventurers

If a province has the Settled Charlatan trait, information technology cannot be raided until that trait expires.

Raiding gratis loot

Even a small band of raiders tin can ransack the countryside for boodle. The base bachelor loot in a province is roughly 2/three of the total annual income for all holdings in that province. Of this boodle:

  • some is protected by walls. The protected corporeality is equal to the sum of the fort levels in all (united nations-sacked) or unoccupied holdings in the province, multiplied by 4.
  • the rest may exist looted freely, past leaving raiding troops in the province

The speed of looting depends on the size of your raiding political party (up to 500) and the "max loot" in the province (regardless of whether it is protected by fortifications or already plundered). It takes 100 days to fully boodle a province, although your raiders will commonly have to pause when they encounter fortifications.

Boodle every 4 days = (Max loot) × min(Raiders, 500) × 0.04        

Sacking holdings

With plenty raiders, holdings may be sieged down as well. The mechanics are similar to occupation sieges, merely a given siege has only ane goal: sacking or occupation. Note that raiding cannot be toggled on unless the army is in friendly territory and the ruler is at peace.

Sacking a holding:

  • Loots a large amount of coin (roughly double the annual income of the holding). The formula is:
Looted Aureate = (ane.5 * Holding Base Income) + (0.02 * Full Buildings Cost)

Raid defense

Consider building forts at edge counties as raiding armies will be forced to siege the fort beginning, allowing you to gather levies before the county'south more valuable holdings are threatened.

If raiding armies are threatened, they will usually lath ships and look for another realm to pillage. Most defenders notice this sufficient. It is imperative that defenders force raiding armies to abscond every bit quickly as possible if the province has a large per centum of free loot; lost free loot decreases the province'due south tax value. This is more disquisitional for nomads as their counties' free loot is not protected past the fort levels of holdings and they cannot build forts; parking some horde troops on provinces with Silk Road trade posts is advised.

However, if a defending army can catch and defeat a raiding army, its owner is prohibited from raiding the target ruler for 5 years (only if the game rules has shattered retreat enabled). These fights, while not strictly necessary, tin can be a useful source of commander do or military enquiry points. Several methods tin can be used to take hold of raiders without giving them a hazard to run to their ships:

  • Dock a fleet that holds a big army. (To avert the "amphibious landing" punishment, be careful to select the fleet rather than the army.)
  • Assign a commander who increases army movement speed, such as an Organizer , once they begin to flee.
  • Raise levies from the looted province, just before the looters reach their ships. These levies don't have to defeat the raiders; they just need to hold out long enough for the primary army to arrive.
  • Attack with a small force, so have a large force join.

Strategies

Germanic pagans are the best raiders

Raid rich provinces

  • Apply the economy map fashion to identify rich provinces
  • Consider targets such every bit Venice (upper-case letter of merchant republic), provinces with coastal Silk Road trade mail service. (With Jade Dragon.png, remember that Silk Route profitability tin can exist affected by China'south status.)
  • Come dorsum later the loot bar refills

Sack holdings

  • Focus on provinces with more than cities/churches than castles, or provinces with squishy county capitals
  • Engage a commander with the Siege Leader trait for quicker sieges
  • If your religion or regime type allows taking of concubines, consider distant targets such as Constantinople; Constantinople itself is a "hard" target as its capital has additional fort levels.
  • Y'all can transport your ships for a loot drop-off while waiting for a siege to cease
  • Come back subsequently 3 years

Raid islands

  • Exploit the AI'southward inability to utilize boats.
  • Islands in the Mediterranean have mild climates, allowing y'all to commit large armies to raid and overcome significant penalties when storming islands like Venice and Malta.

Beware of changes in supply limit

  • Winters, epidemics and highway bands can reduce a county's supply limit considerably, making sieges and sacking of holdings more difficult.
  • Consider raiding in latitudes with mild winters (east.g. Mediterranean)
  • Fourth dimension your raids to avoid winters, especially if the intended targets have high chances of harsh winter.

Avoid temples of your own religion

  • Decreasing the moral potency of your own religion is usually not a practiced idea.

Avert retaliation

  • AI rulers will non raise levies in provinces where you currently take troops, even if they outnumber you
  • Each liege (duke, king, emperor) should be weak or distracted by state of war

Flee when threatened

  • Appoint a commander with the Organizer trait for movement speed
  • Retreat into ships
  • If defenseless in a hopeless boxing, order retreat (correct-click a destination) rather than waiting for morale to drib

Raid and sack before war

  • This lets you take on a sequence of small-scale armies, rather than i large army, because:
    • Enemies will not take the help of allies during the raid.
    • Enemies (AI) will not raise troops in provinces where you have troops.
      • If your army is large plenty, y'all tin fifty-fifty sack the holding with the levies still unraised, killing them without a battle.
  • Remember that getting 100% warscore requires winning a "major battle" (>5% warscore in one battle) or occupying all enemy territory.

Raid and sack during war

Raid and sack afterwards state of war

  • This lets you take advantage of supply limit bonuses during the state of war, so assail-sack the weakened holdings

Utilize vassal levies to raid

  • Vassals do non mind their levies being raised while those levies are raiding a county, and don't mind their ships being raised while those ships are carrying whatever corporeality of boodle. This is true even if they usually heed their levies beingness raised. However, do not hesitate to supplement with your demesne troops as maintenance costs of raiding troops is only x%.
    • Nomadic and tribal rulers cannot employ vassals' troops to raid as they phone call their vassal clans/tribal vassals' to war every bit allies. Yet, if they take vassal barons located at coastal counties, they tin heighten fleet levies.

Raid for prisoners

See likewise

  • Adventurers#Raiding adventurers

bordenboartmed.blogspot.com

Source: https://ck2.paradoxwikis.com/Raiding

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